Specify a negative amount to remove diplomacy. This command adds the specified amount of diplomacy to the character with the specified ID. If you do not specify a character ID, the artifact will be removed from your own character. This command removes the artifact with the specified artifact ID from the specified character. If you do not specify a character ID, the artifacts will be added to your own character.ĭestroy_artifact This command adds every artifact in the game to the character with the specified ID. If you do not specify a character ID (just the artifact), the artifact will be added to your character. This command adds the artifact with the specified artifact ID to the specified character. Note that if you change your religion to one from a DLC that you do not own, your game will end.Īdd_artifact If you don't specify a character ID, the religion of your own character will be changed. This command changes the religion of the specified character. This command kills the character with the specified ID. If you do not specify a province ID, technology will be maxed out in all provinces. This command advances all technology to its maximum level in the province with the specified ID. Specify a negative number to reduce infamy. Infamy is also known and displayed as 'Threat' in the game. This command adds the specifiy amount of infamy to your character's infamy level (max. Specify a negative amount to remove piety. If you do not specify an amount, 5,000 piety will be added. This command adds the specified amount of piety to your character. Specify a negative amount to remove prestige. If no amount is specified, 5,000 prestige will be added. This command adds the specified amount of prestige to your character. Specify a negative amount to reduce your score. If you don't specify a number after the command, 5,000 score will be added by default. Allies declining to join a defensive war lose -50 Opinion for 25 years and 750 Fame.This command adds the specified amount of score to your character. However, there is a cost for offensive wars that is based on the ally's rank:Īllies declining to join an offensive war lose -20 Opinion for 5 years and 350 Fame. There is no prestige cost to call on an ally to assist in a defensive war. The acceptance is determined by the character's Opinion, modified by the following: Alternatively, a character who is at war will have the option to ask their allies to join a war via the Call to War character interaction. When a character is at war, each one of their allies will have the option to join the war via the Offer to Join War character interaction, which the targeted character will always accept. The following traits affect acceptance as well:Ī proposed Alliance can be accepted by using a Hook, either Weak or Strong. The acceptance of an alliance is determined by the target's opinion, the difference in rank, the difference in military power and your dynasty's level of splendor. Both rulers are not at war (not necessarily with each other). Additionally, they must meet the following requirements: Vassals and lieges may not propose alliances with each other. Propose Alliance interaction Ĭharacters may use the Propose Alliance interaction if they have the Defensive Negotiations perk and are unable to use the Negotiate Alliance interaction. Alternatively, they may be related through marriage ties if one's child, parent or sibling is married to a child, parent or sibling of the other.Spouse of close and extended family, excluding those related only as cousins.The rulers are family members, if one is the other's:.The recipient is not an abductor or abductee.Both rulers are not at war with each other.The Negotiate Alliance interaction may be used to create alliances if the following conditions are met: Furthermore, if the recipient has rejected an offer of alliance from the proposer in the past 100 years, an alliance may not be offered. Note that if two rulers may use the Negotiate Alliance interaction, the Propose Alliance interaction is not shown. Propose Alliance, unlocked by the Defensive Negotiations perk under the Diplomat lifestyle tree.Negotiate Alliance, if the rulers are family members through blood or marriage.Rulers who are not already allied and are not imprisoned may negotiate an alliance via two interactions: It is possible to see whether the marriage proposal will result in an alliance on the marriage proposal screen. They are also created automatically when two close family members of the two rulers are married or betrothed to each other. Creating an alliance Īlliances are created automatically between two characters who are married.
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